The majority of Doom: The Dark Ages' DLC got made 'in three or four months'
What this means for your job search: Expect that some tech roles, especially in deadline-driven sectors like game development, may involve periods of intense workloads and extended hours. During interviews, ask direct questions about typical workweeks, project management, and how teams handle tight deadlines to assess work-life balance. The team reportedly worked 60 to 80 hour weeks to get the project out the door.
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